Official Lurking Giants key art: a towering giant looms over a lone survivor

Roblox · Analog-horror survival

Lurking Giants

There is something that lurks in the TV. One player becomes the giant. Everyone else survives the night.

Players
1 giant · up to 15
Survive until
6:00 AM
Maps
Forest · City
Developer
ULTRA works

What is Lurking Giants?

Something is lurking in the TV

Lurking Giants is an asymmetrical analog-horror experience on Roblox by ULTRA works, and this Lurking Giants wiki maps every part of it. Each round of Lurking Giants, one player becomes a towering giant that crawls out of a television; everyone else spawns as survivors with nothing but a lantern and the dark. There is no fighting back — surviving Lurking Giants is about sound, nerve and knowing exactly when to move.

The whole match is a single night. The clock opens at 12:00 AM and your only job is to still be breathing when it reaches 6:00 AM. What makes Lurking Giants tense is the visibility pulse: at the top of every hour the giant sees every survivor through their cover, so a good hiding spot is only ever good for sixty seconds. This Lurking Giants wiki breaks down that night cycle, the two maps, both playable giants and the honest state of Lurking Giants codes — everything a new player needs to survive their first night.

From the game

The defining mechanic

The night cycle

Every match runs on the same clock. Five visibility pulses stand between you and sunrise — miss a single relocation and the giant is on you. Learn the rhythm and a chaotic horror game becomes a puzzle you can beat.

Read the full breakdown →
  1. 12:00 AM
    Night falls

    The round begins. The giant spawns from its television and survivors receive a lantern and flashlight.

  2. 1:00 AM
    First pulse

    Every survivor is highlighted for the giant for a few seconds. Cover does not hide you during a pulse — you must already be moving to your next spot.

  3. 2:00 AM
    Second pulse

    Another highlight. The early game is over; the giant now has two reads on where people cluster.

  4. 3:00 AM
    Third pulse

    The midpoint. Giants start camping the chokepoints they learned from the first two pulses.

  5. 4:00 AM
    Fourth pulse

    Survivor numbers usually thin here. Space out — a highlighted group is a free multi-kill.

  6. 5:00 AM
    Final pulse

    The last highlight of the night. Survive this window and you are almost home.

  7. 6:00 AM
    Sunrise

    No pulse. The sun rises and every living survivor wins the round.

Latest update

The VERITY rework — "NEW GIANT + PERKS"

Full roadmap →

The 2026 rework retagged the game to Lurking Giants [VERITY] and is the biggest change since launch. Its official event, titled 'NEW GIANT + PERKS', lists the areas it touches — though ULTRA works has not published a detailed changelog.

  • A new giant joins the roster
  • Player / survivor perks
  • Balancing pass across existing giants
  • Advanced movement and traversal
  • Better giant chances (roll odds)
  • Reworked maps